Tuesday 14 October 2014

task 4 presentation

















review: my review of my presentation was a good outcome, the only problems were my lack of video game development in evidence form, and speaking too quickly. i asked my fellow students if they would consider playing my game, they all said yes.
tutors review: need to meet the full needs of the brief, needs further development.
i had accidentally misinterperated the task as i thought we were concentrating on concept art, and forgot i had a video game to develope as i was side tracked by the subject and topic of concept art.


evaluation: i think my video game concept was very well thought out but was awfully represented word for word in my blogs. i did recognize many duties for a video game designer/maker but i could not commit to them very well due to timing. i have learnt many things about creating a video game and concept art, which i have grown a love of. there are many responsibilities and chores to creating a good video game, although if it was my passion, i would find it very simple. things such as  character reference, plagerism, or taking a real life person or story into the game can be involved in ethics, also violence, and games where things arent prohibited as they are in reality. over all i think my idea was pretty good, just need to adjust minor details such as a more thorough thought out story plot.

Task 3

Looking at games for some concept insperation

We went down to the media museum to play some old games and look at the ethics, graphics, target and got some ideas

i played sonic the hedgehog, which was an adventure mission accomplish game. the theme of it was out doors classic grass and blue sky, it was very simple but for its time, must have been amazing to see. i liked the characters actions and the definitive bold blue for sonic. its target audience seemed like it was for kids aged 8-18 mainly boys, although I did enjoy the game myself. obviously after adapting the game further, more characters were added to suit different ranges of audiences and players.

two new games that youve played
                                                                                  
mortal kombat is a game developed and was released in 1992. it is full of a range of charachters, with special and unique powers, traits and skills. the game has developed over the years getting better and better. it was so good that spinoffs of tv shows and comic books, card games etc.. the 2011 game is enjoyably bloody and violent and is rated 18+. the game sold more than 2 million copies in the first month and recieved very positive reveiws although it was banned in austrailia until the R rate had came out. the next mortal combat game is due to relwease next year its called mortal kombat x and it is very looked forward to

call of duty: zombies a violent game, for 18+ and attracts both genders but mainly males. the game is world known and very popular and addictive. there are 4 main characters with strange personalities who must work together to kill the zombies in order to reach all rounds. in the game there are a range of guns and other active props and throughout its franchise there have been amny new characters and different maps. because, its live team work it makes it much more interesting and joyful as you can communicate with eachother.

advertising these games is very different, all have opened franchises and have expanded very far, but in differnt ways. sonic has always been an entertaining classic and is world famous as is mortal kombat and cod zombies, both games have their own trailers and advertising blogs and updates as it is an on going adventure with new adjustments all the time.


comparison: i think that earlier games were much more fascinating as they had such a level of simplicity and freedom. the colours were vibrant and the game was just a game for fun. todays games, need a back story, and a reference to every peice of it, its less of an adventure when all the details are infront of you, theres no freedom to explore the game and invent for yourself. things are more factual in new games.

my style choice is to create a game which is suitable for the age ranges of 12-22 because i would like my game to be simple and colourful and childish but also have a combat, competion theme. the genre is obviously adventure, set in ancient egypt where mummies come to life aliens visit. some ethical concerns for my game may be some unsuitable weapons for fighting and battling.


Aliens vs. Mummies

Game idea: the mummies have been awaken and the aliens come to attack.
age range: 12-22
modes where you can pick players from each team and fight.wrestle (tekken style)
adventure mode, where you need to get the key from the tomb.
attack the spaceship
capture tools and objects.
arcade mode, collect the pharos jewels

collect objects: key, sacred book, fire torch, matches,

idea from the mystery of what happened in the times of ancient egypt? were there aliens? these story of things i will leave a mystery all that we find out later in the game is that the aliens are actually humans and maybe further we realize their mission.

the game sets in the ancient times, in the tombs, in the city and in the space ships

equipment such as axes, swords, knives, spell potions, cyber guns, etc.